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Agent Sdk Plugins

Updated 3 days ago

Plugins allow you to extend Claude Code with custom functionality that can be shared across projects. Through the Agent SDK, you can programmatically load plugins from local directories to add custom slash commands, agents, skills, hooks, and MCP servers to your agent sessions.

What are plugins?

Plugins are packages of Claude Code extensions that can include:

  • Commands: Custom slash commands
  • Agents: Specialized subagents for specific tasks
  • Skills: Model-invoked capabilities that Claude uses autonomously
  • Hooks: Event handlers that respond to tool use and other events
  • MCP servers: External tool integrations via Model Context Protocol

For complete information on plugin structure and how to create plugins, see Plugins.

Loading plugins

Load plugins by providing their local file system paths in your options configuration. The SDK supports loading multiple plugins from different locations.

<CodeGroup>

typescript
import { query } from "@anthropic-ai/claude-agent-sdk";

for await (const message of query({
  prompt: "Hello",
  options: {
    plugins: [
      { type: "local", path: "./my-plugin" },
      { type: "local", path: "/absolute/path/to/another-plugin" }
    ]
  }
})) {
  // Plugin commands, agents, and other features are now available
}

import asyncio from claude_agent_sdk import query

async def main(): async for message in query( prompt="Hello", options={ "plugins": [ {"type": "local", "path": "./my-plugin"}, {"type": "local", "path": "/absolute/path/to/another-plugin"} ] } ): # Plugin commands, agents, and other features are now available pass

asyncio.run(main())

</CodeGroup>

### Path specifications

Plugin paths can be:

* **Relative paths**: Resolved relative to your current working directory (e.g., `"./plugins/my-plugin"`)
* **Absolute paths**: Full file system paths (e.g., `"/home/user/plugins/my-plugin"`)

<Note>
The path should point to the plugin's root directory (the directory containing `.claude-plugin/plugin.json`).
</Note>

## Verifying plugin installation

When plugins load successfully, they appear in the system initialization message. You can verify that your plugins are available:

<CodeGroup>
```typescript
import { query } from "@anthropic-ai/claude-agent-sdk";

for await (const message of query({
  prompt: "Hello",
  options: {
    plugins: [{ type: "local", path: "./my-plugin" }]
  }
})) {
  if (message.type === "system" && message.subtype === "init") {
    // Check loaded plugins
    console.log("Plugins:", message.plugins);
    // Example: [{ name: "my-plugin", path: "./my-plugin" }]

    // Check available commands from plugins
    console.log("Commands:", message.slash_commands);
    // Example: ["/help", "/compact", "my-plugin:custom-command"]
  }
}

import asyncio from claude_agent_sdk import query

async def main(): async for message in query( prompt="Hello", options={"plugins": [{"type": "local", "path": "./my-plugin"}]} ): if message.type == "system" and message.subtype == "init": # Check loaded plugins print("Plugins:", message.data.get("plugins")) # Example: [{"name": "my-plugin", "path": "./my-plugin"}]

          # Check available commands from plugins
          print("Commands:", message.data.get("slash_commands"))
          # Example: ["/help", "/compact", "my-plugin:custom-command"]

asyncio.run(main())

</CodeGroup>

## Using plugin commands

Commands from plugins are automatically namespaced with the plugin name to avoid conflicts. The format is `plugin-name:command-name`.

<CodeGroup>
```typescript
import { query } from "@anthropic-ai/claude-agent-sdk";

// Load a plugin with a custom /greet command
for await (const message of query({
  prompt: "/my-plugin:greet",  // Use plugin command with namespace
  options: {
    plugins: [{ type: "local", path: "./my-plugin" }]
  }
})) {
  // Claude executes the custom greeting command from the plugin
  if (message.type === "assistant") {
    console.log(message.content);
  }
}

import asyncio from claude_agent_sdk import query, AssistantMessage, TextBlock

async def main(): # Load a plugin with a custom /greet command async for message in query( prompt="/demo-plugin:greet", # Use plugin command with namespace options={"plugins": [{"type": "local", "path": "./plugins/demo-plugin"}]} ): # Claude executes the custom greeting command from the plugin if isinstance(message, AssistantMessage): for block in message.content: if isinstance(block, TextBlock): print(f"Claude: {block.text}")

asyncio.run(main())

</CodeGroup>

<Note>
If you installed a plugin via the CLI (e.g., `/plugin install my-plugin@marketplace`), you can still use it in the SDK by providing its installation path. Check `~/.claude/plugins/` for CLI-installed plugins.
</Note>

## Complete example

Here's a full example demonstrating plugin loading and usage:

<CodeGroup>
```typescript
import { query } from "@anthropic-ai/claude-agent-sdk";
import * as path from "path";

async function runWithPlugin() {
  const pluginPath = path.join(__dirname, "plugins", "my-plugin");

  console.log("Loading plugin from:", pluginPath);

  for await (const message of query({
    prompt: "What custom commands do you have available?",
    options: {
      plugins: [
        { type: "local", path: pluginPath }
      ],
      maxTurns: 3
    }
  })) {
    if (message.type === "system" && message.subtype === "init") {
      console.log("Loaded plugins:", message.plugins);
      console.log("Available commands:", message.slash_commands);
    }

    if (message.type === "assistant") {
      console.log("Assistant:", message.content);
    }
  }
}

runWithPlugin().catch(console.error);

#!/usr/bin/env python3 """Example demonstrating how to use plugins with the Agent SDK."""

from pathlib import Path import anyio from claude_agent_sdk import ( AssistantMessage, ClaudeAgentOptions, TextBlock, query, )

async def run_with_plugin(): """Example using a custom plugin.""" plugin_path = Path(file).parent / "plugins" / "demo-plugin"

  print(f"Loading plugin from: {plugin_path}")

  options = ClaudeAgentOptions(
      plugins=[
          {"type": "local", "path": str(plugin_path)}
      ],
      max_turns=3,
  )

  async for message in query(
      prompt="What custom commands do you have available?",
      options=options
  ):
      if message.type == "system" and message.subtype == "init":
          print(f"Loaded plugins: {message.data.get('plugins')}")
          print(f"Available commands: {message.data.get('slash_commands')}")

      if isinstance(message, AssistantMessage):
          for block in message.content:
              if isinstance(block, TextBlock):
                  print(f"Assistant: {block.text}")

if name == "main": anyio.run(run_with_plugin)

</CodeGroup>

## Plugin structure reference

A plugin directory must contain a `.claude-plugin/plugin.json` manifest file. It can optionally include:

my-plugin/ ├── .claude-plugin/ │ └── plugin.json # Required: plugin manifest ├── commands/ # Custom slash commands │ └── custom-cmd.md ├── agents/ # Custom agents │ └── specialist.md ├── skills/ # Agent Skills │ └── my-skill/ │ └── SKILL.md ├── hooks/ # Event handlers │ └── hooks.json └── .mcp.json # MCP server definitions


For detailed information on creating plugins, see:

* [Plugins](https://code.claude.com/docs/en/plugins) - Complete plugin development guide
* [Plugins reference](https://code.claude.com/docs/en/plugins-reference) - Technical specifications and schemas

## Common use cases

### Development and testing

Load plugins during development without installing them globally:

```typescript
plugins: [
  { type: "local", path: "./dev-plugins/my-plugin" }
]

Project-specific extensions

Include plugins in your project repository for team-wide consistency:

typescript
plugins: [
  { type: "local", path: "./project-plugins/team-workflows" }
]

Multiple plugin sources

Combine plugins from different locations:

typescript
plugins: [
  { type: "local", path: "./local-plugin" },
  { type: "local", path: "~/.claude/custom-plugins/shared-plugin" }
]

Troubleshooting

Plugin not loading

If your plugin doesn't appear in the init message:

  1. Check the path: Ensure the path points to the plugin root directory (containing .claude-plugin/)
  2. Validate plugin.json: Ensure your manifest file has valid JSON syntax
  3. Check file permissions: Ensure the plugin directory is readable

Commands not available

If plugin commands don't work:

  1. Use the namespace: Plugin commands require the plugin-name:command-name format
  2. Check init message: Verify the command appears in slash_commands with the correct namespace
  3. Validate command files: Ensure command markdown files are in the commands/ directory

Path resolution issues

If relative paths don't work:

  1. Check working directory: Relative paths are resolved from your current working directory
  2. Use absolute paths: For reliability, consider using absolute paths
  3. Normalize paths: Use path utilities to construct paths correctly

See also