Agent Sdk Plugins
Plugins allow you to extend Claude Code with custom functionality that can be shared across projects. Through the Agent SDK, you can programmatically load plugins from local directories to add custom slash commands, agents, skills, hooks, and MCP servers to your agent sessions.
What are plugins?
Plugins are packages of Claude Code extensions that can include:
- Commands: Custom slash commands
- Agents: Specialized subagents for specific tasks
- Skills: Model-invoked capabilities that Claude uses autonomously
- Hooks: Event handlers that respond to tool use and other events
- MCP servers: External tool integrations via Model Context Protocol
For complete information on plugin structure and how to create plugins, see Plugins.
Loading plugins
Load plugins by providing their local file system paths in your options configuration. The SDK supports loading multiple plugins from different locations.
<CodeGroup>
import { query } from "@anthropic-ai/claude-agent-sdk";
for await (const message of query({
prompt: "Hello",
options: {
plugins: [
{ type: "local", path: "./my-plugin" },
{ type: "local", path: "/absolute/path/to/another-plugin" }
]
}
})) {
// Plugin commands, agents, and other features are now available
}
import asyncio from claude_agent_sdk import query
async def main(): async for message in query( prompt="Hello", options={ "plugins": [ {"type": "local", "path": "./my-plugin"}, {"type": "local", "path": "/absolute/path/to/another-plugin"} ] } ): # Plugin commands, agents, and other features are now available pass
asyncio.run(main())
</CodeGroup>
### Path specifications
Plugin paths can be:
* **Relative paths**: Resolved relative to your current working directory (e.g., `"./plugins/my-plugin"`)
* **Absolute paths**: Full file system paths (e.g., `"/home/user/plugins/my-plugin"`)
<Note>
The path should point to the plugin's root directory (the directory containing `.claude-plugin/plugin.json`).
</Note>
## Verifying plugin installation
When plugins load successfully, they appear in the system initialization message. You can verify that your plugins are available:
<CodeGroup>
```typescript
import { query } from "@anthropic-ai/claude-agent-sdk";
for await (const message of query({
prompt: "Hello",
options: {
plugins: [{ type: "local", path: "./my-plugin" }]
}
})) {
if (message.type === "system" && message.subtype === "init") {
// Check loaded plugins
console.log("Plugins:", message.plugins);
// Example: [{ name: "my-plugin", path: "./my-plugin" }]
// Check available commands from plugins
console.log("Commands:", message.slash_commands);
// Example: ["/help", "/compact", "my-plugin:custom-command"]
}
}
import asyncio from claude_agent_sdk import query
async def main(): async for message in query( prompt="Hello", options={"plugins": [{"type": "local", "path": "./my-plugin"}]} ): if message.type == "system" and message.subtype == "init": # Check loaded plugins print("Plugins:", message.data.get("plugins")) # Example: [{"name": "my-plugin", "path": "./my-plugin"}]
# Check available commands from plugins
print("Commands:", message.data.get("slash_commands"))
# Example: ["/help", "/compact", "my-plugin:custom-command"]
asyncio.run(main())
</CodeGroup>
## Using plugin commands
Commands from plugins are automatically namespaced with the plugin name to avoid conflicts. The format is `plugin-name:command-name`.
<CodeGroup>
```typescript
import { query } from "@anthropic-ai/claude-agent-sdk";
// Load a plugin with a custom /greet command
for await (const message of query({
prompt: "/my-plugin:greet", // Use plugin command with namespace
options: {
plugins: [{ type: "local", path: "./my-plugin" }]
}
})) {
// Claude executes the custom greeting command from the plugin
if (message.type === "assistant") {
console.log(message.content);
}
}
import asyncio from claude_agent_sdk import query, AssistantMessage, TextBlock
async def main(): # Load a plugin with a custom /greet command async for message in query( prompt="/demo-plugin:greet", # Use plugin command with namespace options={"plugins": [{"type": "local", "path": "./plugins/demo-plugin"}]} ): # Claude executes the custom greeting command from the plugin if isinstance(message, AssistantMessage): for block in message.content: if isinstance(block, TextBlock): print(f"Claude: {block.text}")
asyncio.run(main())
</CodeGroup>
<Note>
If you installed a plugin via the CLI (e.g., `/plugin install my-plugin@marketplace`), you can still use it in the SDK by providing its installation path. Check `~/.claude/plugins/` for CLI-installed plugins.
</Note>
## Complete example
Here's a full example demonstrating plugin loading and usage:
<CodeGroup>
```typescript
import { query } from "@anthropic-ai/claude-agent-sdk";
import * as path from "path";
async function runWithPlugin() {
const pluginPath = path.join(__dirname, "plugins", "my-plugin");
console.log("Loading plugin from:", pluginPath);
for await (const message of query({
prompt: "What custom commands do you have available?",
options: {
plugins: [
{ type: "local", path: pluginPath }
],
maxTurns: 3
}
})) {
if (message.type === "system" && message.subtype === "init") {
console.log("Loaded plugins:", message.plugins);
console.log("Available commands:", message.slash_commands);
}
if (message.type === "assistant") {
console.log("Assistant:", message.content);
}
}
}
runWithPlugin().catch(console.error);
#!/usr/bin/env python3 """Example demonstrating how to use plugins with the Agent SDK."""
from pathlib import Path import anyio from claude_agent_sdk import ( AssistantMessage, ClaudeAgentOptions, TextBlock, query, )
async def run_with_plugin(): """Example using a custom plugin.""" plugin_path = Path(file).parent / "plugins" / "demo-plugin"
print(f"Loading plugin from: {plugin_path}")
options = ClaudeAgentOptions(
plugins=[
{"type": "local", "path": str(plugin_path)}
],
max_turns=3,
)
async for message in query(
prompt="What custom commands do you have available?",
options=options
):
if message.type == "system" and message.subtype == "init":
print(f"Loaded plugins: {message.data.get('plugins')}")
print(f"Available commands: {message.data.get('slash_commands')}")
if isinstance(message, AssistantMessage):
for block in message.content:
if isinstance(block, TextBlock):
print(f"Assistant: {block.text}")
if name == "main": anyio.run(run_with_plugin)
</CodeGroup>
## Plugin structure reference
A plugin directory must contain a `.claude-plugin/plugin.json` manifest file. It can optionally include:
my-plugin/ ├── .claude-plugin/ │ └── plugin.json # Required: plugin manifest ├── commands/ # Custom slash commands │ └── custom-cmd.md ├── agents/ # Custom agents │ └── specialist.md ├── skills/ # Agent Skills │ └── my-skill/ │ └── SKILL.md ├── hooks/ # Event handlers │ └── hooks.json └── .mcp.json # MCP server definitions
For detailed information on creating plugins, see:
* [Plugins](https://code.claude.com/docs/en/plugins) - Complete plugin development guide
* [Plugins reference](https://code.claude.com/docs/en/plugins-reference) - Technical specifications and schemas
## Common use cases
### Development and testing
Load plugins during development without installing them globally:
```typescript
plugins: [
{ type: "local", path: "./dev-plugins/my-plugin" }
]
Project-specific extensions
Include plugins in your project repository for team-wide consistency:
plugins: [
{ type: "local", path: "./project-plugins/team-workflows" }
]
Multiple plugin sources
Combine plugins from different locations:
plugins: [
{ type: "local", path: "./local-plugin" },
{ type: "local", path: "~/.claude/custom-plugins/shared-plugin" }
]
Troubleshooting
Plugin not loading
If your plugin doesn't appear in the init message:
- Check the path: Ensure the path points to the plugin root directory (containing
.claude-plugin/) - Validate plugin.json: Ensure your manifest file has valid JSON syntax
- Check file permissions: Ensure the plugin directory is readable
Commands not available
If plugin commands don't work:
- Use the namespace: Plugin commands require the
plugin-name:command-nameformat - Check init message: Verify the command appears in
slash_commandswith the correct namespace - Validate command files: Ensure command markdown files are in the
commands/directory
Path resolution issues
If relative paths don't work:
- Check working directory: Relative paths are resolved from your current working directory
- Use absolute paths: For reliability, consider using absolute paths
- Normalize paths: Use path utilities to construct paths correctly
See also
- Plugins - Complete plugin development guide
- Plugins reference - Technical specifications
- Slash Commands - Using slash commands in the SDK
- Subagents - Working with specialized agents
- Skills - Using Agent Skills